-----------------------------------
-- Area: Boneyard_Gully
-- Name: Head Wind
-- BCNM: 672 
-----------------------------------
package.loaded["scripts/zones/Boneyard_Gully/TextIDs"] = nil;
-----------------------------------

require("scripts/globals/missions");
require("scripts/zones/Boneyard_Gully/TextIDs");

-----------------------------------
 
-- After registering the BCNM via bcnmRegister(bcnmid)
function OnBcnmRegister(player,instance)
end;

-- Physically entering the BCNM via bcnmEnter(bcnmid)
function OnBcnmEnter(player,instance)
end;

-- Leaving the BCNM by every mean possible, given by the LeaveCode
-- 1=Select Exit on circle
-- 2=Winning the BC
-- 3=Disconnected or warped out
-- 4=Losing the BC
-- via bcnmLeave(1) or bcnmLeave(2). LeaveCodes 3 and 4 are called
-- from the core when a player disconnects or the time limit is up, etc

function OnBcnmLeave(player,instance,leavecode)


	if(leavecode == 2) then -- play end CS. Need time and battle id for record keeping + storage
		if(player:getCurrentMission(COP) == THREE_PATHS and player:getVar("COP_Ulmia_s_Path") == 5) then
			player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,0);	
			player:setVar("COP_Ulmia_s_Path",6);
		else
			player:startEvent(0x7d01,1,1,1,instance:getTimeInside(),1,0,1);			
		end
	elseif(leavecode == 4) then
		player:startEvent(0x7d02);
	end

end;

function onEventUpdate(player,csid,option)
-- print("bc update csid "..csid.." and option "..option);
end;

function onEventFinish(player,csid,option)
-- print("bc finish csid "..csid.." and option "..option);	
	if(csid == 0x7d01)then
		player:addExp(1000);
	end
end;